Vigil

Nothing is captured. A piece is held by being watched.

  1. Each side starts with six pieces on its back row. Ink moves first.
  2. Move one piece any distance along a row, column or diagonal. Pieces cannot jump.
  3. A piece seen along open lines by two enemy pieces is frozen until that changes. Frozen pieces still watch.
  4. A move may not recreate an earlier position.
  5. If you have no legal move, you lose.
Computer

See also Ground and Mandate.

Vigil

Vigil

  1. Each side starts with six pieces on its back row. Ink moves first.
  2. Move one piece any distance along a row, column or diagonal. Pieces cannot jump.
  3. A piece seen along open lines by two enemy pieces is frozen until that changes. Frozen pieces still watch.
  4. A move may not recreate an earlier position.
  5. If you have no legal move, you lose.

A game unfinished after 200 moves is a draw.